我自己编写了一个单机任务,但进任务时总是响起两声错误提示,然后就是主角死亡
由于技术有限,检查修正未果,请各位高手受累帮忙检查一下文件里有什么我没有检查出来的错误……
// 绝情谷
int Rule = 1;
int RoundTime = 15;
int PlayerSpawn = 53;
int PlayerSpawnDir = 0;
int PlayerWeapon = 15;
int PlayerWeapon2 = 0;
int PlayerHP = 2000;
int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int gameover = 0;
OnStart()
{
AddNPC("npc03_01");
AddNPC("npc03_02");
AddNPC("npc03_07");
AddNPC("npc03_08");
}
OnUpdate()
{
int player = GetAnyChar("player");
if (player < 0)
{
return 0;
}
if (gameover == 2)
{
return 0;
}
int c;
int c2;
int c3;
int c4;
int c5;
int c6;
int c7;
int c8;
int c9;
int now = GetGameTime();
if (trg0 == 0)
{
c = GetChar("高老大");
c2 = GetChar("小成子");
c3 = GetChar("丫鬟甲");
c4 = GetChar("丫鬟乙");
if (c>=0 && c2>=0 && c3>=0 &&c4>=0)
{
Perform(c2,"say","你么两个看好门,要是有人
想从这绝情谷一线天进我们老伯的府上,格杀勿论!");
Perform(c2,"pause",3);
Perform(c3,"say","是!");
Perform(c3,"pause",6);
Perform(c4,"say","是!");
Perform(c4,"pause",5);
Perform(c,"say","好。只许成功,不许失
败。");
Perform(c,"pause",2);
Perform(c,"say","我给你的资料都记熟了?");
Perform(c,"faceto",player);
Perform(c,"pause",2);
Perform(c,"say","因此我们不走正门拜访,却来
这绝情谷一线天硬闯。");
Perform(c,"pause",2);
Perform(c,"say","而他又是个性情古怪的人,越
是跟他作对的人他越喜欢。");
Perform(c,"pause",2);
Perform(c,"say","这是个很难对付的人,所以你
必须先潜入他身边,取得他的信任,再伺机取他性命。");
Perform(c,"pause",1);
Perform(c,"say","这次的任务是刺杀孙玉
伯。");
Perform(c,"pause",10);
PlayerPerform("block",0);
PlayerPerform("pause",4);
PlayerPerform("say","……是。");
PlayerPerform("pause",18);
PlayerPerform("block",1);
trg0 = 1;
trg1 = 1;
timer0 = now + 3;
}
}
if (trg1 == 1)
{
c = GetChar("高老大");
if (c>=0 && now>timer0)
{
RemoveNPC(c);
trg1 = 2;
}
}
if (trg0 == 1 && trg1 == 2)
{
c2 = GetChar("小成子");
c3 = GetChar("打手甲");
c4 = GetChar("打手乙");
SetTarget(0,"char",player);
SetTarget(1,"char",c2);
SetTarget(2,"char",c3);
SetTarget(3,"char",c4);
if (c2>=0 && c3>=0 && c4>=0 && GetEnemy(c2)
==player && Distance(0,1)<180)
{
StopPerform(player);
StopPerform(c2);
StopPerform(c3);
StopPerform(c4);
Perform(c2,"kill",player);
Perform(c2,"pause",3);
Perform(c2,"say","我管你是谁!小的们,给我
打!");
Perform(c2,"pause",5);
Perform(c2,"say","!!有人!!小子,你是什
么人?");
Perform(c2,"faceto",player);
Perform(c3,"kill",player);
Perform(c3,"pause",1);
Perform(c3,"say","是!");
Perform(c3,"pause",7);
Perform(c3,"faceto",player);
Perform(c4,"kill",player);
Perform(c4,"say","是!");
Perform(c4,"pause",8);
Perform(c4,"faceto",player);
PlayerPerform("block",0);
PlayerPerform("pause",2);
PlayerPerform("say","……");
PlayerPerform("pause",6);
PlayerPerform("say","……孟星魂。");
PlayerPerform("pause",3);
PlayerPerform("block",1);
trg0 = 2;
trg1 = 3;
}
if (c2>=0 && c3>=0 && c4>=0 && GetEnemy(c3)
==player && Distance(0,2)<180)
{
StopPerform(player);
StopPerform(c2);
StopPerform(c3);
StopPerform(c4);
Perform(c2,"kill",player);
Perform(c2,"pause",3);
Perform(c2,"say","我管你是谁!小的们,给我
打!");
Perform(c2,"pause",5);
Perform(c2,"say","!!有人!!小子,你是什
么人?");
Perform(c2,"faceto",player);
Perform(c2,"pause",1);
Perform(c3,"kill",player);
Perform(c3,"pause",1);
Perform(c3,"say","是!");
Perform(c3,"pause",7);
Perform(c3,"faceto",player);
Perform(c3,"say","!!老大!!");
Perform(c4,"kill",player);
Perform(c4,"say","是!");
Perform(c4,"pause",8);
Perform(c4,"faceto",player);
Perform(c4,"pause",1);
PlayerPerform("block",0);
PlayerPerform("pause",2);
PlayerPerform("say","……");
PlayerPerform("pause",6);
PlayerPerform("say","……孟星魂。");
PlayerPerform("pause",3);
PlayerPerform("block",1);
trg0 = 2;
trg1 = 3;
}
if (c2>=0 && c3>=0 && c4>=0 && GetEnemy(c3)
==player && Distance(0,2)<180)
{
StopPerform(player);
StopPerform(c2);
StopPerform(c3);
StopPerform(c4);
Perform(c2,"kill",player);
Perform(c2,"pause",3);
Perform(c2,"say","我管你是谁!小的们,给我
打!");
Perform(c2,"pause",5);
Perform(c2,"say","!!有人!!小子,你是什
么人?");
Perform(c2,"faceto",player);
Perform(c2,"pause",1);
Perform(c3,"kill",player);
Perform(c3,"pause",1);
Perform(c3,"say","是!");
Perform(c3,"pause",7);
Perform(c3,"faceto",player);
Perform(c3,"pause",1);
Perform(c4,"kill",player);
Perform(c4,"say","是!");
Perform(c4,"pause",8);
Perform(c4,"faceto",player);
Perform(c4,"say","!!老大!!");
PlayerPerform("block",0);
PlayerPerform("pause",2);
PlayerPerform("say","……");
PlayerPerform("pause",6);
PlayerPerform("say","……孟星魂。");
PlayerPerform("pause",3);
PlayerPerform("block",1);
trg0 = 2;
trg1 = 3;
}
}
if (trg0 == 2)
{
AddNPC("npc03_03");
AddNPC("npc03_04");
AddNPC("npc03_05");
c2 = GetChar("小成子");
c3 = GetChar("打手甲");
c4 = GetChar("打手乙");
c5 = GetChar("孙小蝶");
c6 = GetChar("丫鬟甲");
c7 = GetChar("丫鬟乙");
if (c2>=0 && c3>=0 && c4>=0 && c5>=0 && c6>=0 &&
c7>=0 && GetHP(c2)<=0 && GetHP(c3)<=0 GetHP(c4)<=0)
{
Perform(c5,"kill",player);
Perform(c5,"say","我饶不了你!");
Perform(c5,"pause",5);
Perform(c5,"say","什么人?好大的胆子!竟敢
伤我孙府的人!");
Perform(c5,"pause",1);
Perform(c6,"follow",c5);
Perform(c6,"pause",6);
Perform(c7,"follow",c5);
Perform(c7,"pause",6);
PlayerPerform("block",0);
PlayerPerform("pause",2);
PlayerPerform("say","……");
PlayerPerform("pause",3);
PlayerPerform("block",1);
trg0 = 3;
}
}
if (trg0 == 3)
{
c5 = GetChar("孙小蝶");
c6 = GetChar("丫鬟甲");
c7 = GetChar("丫鬟乙");
if (c7>=0 && c6>=0 && c5>=0 && GetHP(c5)<=0 &&
GetHP(c6)<=0 && GetHP(c7)<=0)
{
AddNPC("npc03_06");
c8 = GetChar("孙剑");
Perform(c8,"kill",player);
Perform(c8,"say","遇见这样的人,我也很兴奋
。请应战。");
Perform(c8,"pause",1);
Perform(c8,"say","已经很久没有人敢从一线天
硬闯孙府,而且还打伤孙府管家甚至是小姐的人了。");
Perform(c8,"pause",2);
PlayerPerform("block",0);
PlayerPerform("pause",3);
PlayerPerform("block",1);
trg0 = 4;
}
}
if (trg0 == 4)
{
c8 = GetChar("孙剑");
if (c8>=0 && GetHP(c8)<=0)
{
AddNPC("npc03_09");
c9 = GetChar("孙玉伯");
Perform(c9,"say","我很欣赏你。随我进来
吧。");
Perform(c9,"pause",2);
Perform(c9,"say","哈哈!很好!很久没有人敢
这样跟孙府做对了。");
Perform(c9,"pause",2);
PlayerPerform("block",1);
trg0 = 5;
trg1 = 4;
}
}
if (trg0 == 5 && trg1 == 4)
{
c9 = GetChar("孙玉伯");
RemoveNPC(c9);
timer2 = now + 2;
trg0 = 6;
}
if (trg0 == 6 && now>timer2)
{
gameover = 1;
}
if (gameover!=-1 && GetHP(player)<=0)
{
gameover = -1;
timer3 = now + 5;
}
if ((gameover==1 || gameover==-1) && now>timer3)
{
GameOver(gameover);
gameover = 2;
}
}